Arcade Loom — craft player moments, fast

Launch prototypes, host community tournaments, and instrument player journeys with elegant, minimal tooling. Arcade Loom blends rapid iteration with studio-grade telemetry so creators spend less time scaffolding and more time making magic.

Trusted by indie teams and studios for quick playtests.
Arcade Loom launcher — colorful game UI mock

Rapid prototyping

From blank canvas to playable scene in minutes. Drag assets, tune rules, and ship a live build without a heavy pipeline.

Community tournaments

Organize events, bracket players, and celebrate top runs. Built-in scheduling and fair matchmaking make everything frictionless.

Telemetry & heatmaps

Understand where players pause, retry, or rage-quit. Actionable visualizations help prioritize fixes and polish.

"Arcade Loom let our small team iterate three times faster. We reached a smooth control feel before the jam deadline."

— Rina V., Indie Lead

"Built a community ladder and watched players return nightly. Tournament tools are simple but powerful."

— Mateo C., Studio Producer
1.2M
sessions/month
45s
median prototype time
98%
event uptime

1. Sketch

Drop a scene, import an asset pack, and sketch the first encounter. No build scripts required.

2. Playtest

Invite a cohort, run a match, and collect heatmaps and events in real time.

3. Iterate

Adjust rules, rebalance spawn rates, and push a new variant instantly.

Ready to stitch your next player moment?

Turn ideas into playable experiences. Start with a free prototype, then scale with team features and analytics when you're ready.

Which engines are supported?

We ingest builds from common hobby engines and provide lightweight SDKs for runtime events.

Is player data exportable?

Yes. Export CSVs or integrate with analytics pipelines. Configurable retention and anonymization are available.

Talk to the team

Questions, partnership ideas, or feedback — we read every message.

Sent — thanks!